if you have the bears in N and S and wolves in E, then killing in E will advance ITS home race, the wolves. So the wolves spawn luckily first time at the old owlbear camp (west/north 1). Once the three at the front are down, take out the spiritists. As it now is, it serves several purposes: as an experience and quest zone for young Vah Shir (14-30); a source for high level smithing components; probably the most exciting mid-level raid zone; and a zone for 49+ people to solo farm interesting drops (many of which are no drop). Hollowshade Moor Allakhazam Zone Information. Text last updated: 02/22/02 I did a search on Hollowshade for that forum, and it brought it up. It should now be possible to set teh zone back to its defaults in about half an hour or so, simply by turning the crank and winning the war and killing the chief. any info would be highly appreciated. At the back of his hut are two spiritists, who will chain heal. An Owlbear Screechmaw is the PH for a named owlbear at the south camp, but for the time being the PH is the *only* special MOB spawning at the southern camp's chief tent - no named, no defenders. Their constant struggle frequently breaks out into The last time someone posted to it was back in June I believe, so that should help find it. Now, depending on how many Levels of the AA you have earned via Slayer achievements, it provides a 2%, 4%, 7% or 10% boost to the base power of your spells, songs, combat abilities and melee damage. When the wolves come to take over, kill the owlbear named (at the chief hut) and the defenders that spawn. It is easiest to kill them as they parade outside the cave. Although if you kill the main mobs in the zone (named & higher lvl mobs) this may start the war faster because the other mobs in the zone sense a "weakness" in their enemines. Thanks in advance. The boss wolf, Gnarlik, is a reasonably easy kill. total in about 2 spawn cycles Has it been nerfed???? The boss wolf, Gnarlik, is a reasonably easy kill. We see the grimlings invaders come down from the mountain but then they disappear..:(( no smithing.. The Moor itself is a hotly contested area between the grimlings, the owlbears, and the sonic wolves. In the southern portion of Hollowshade Moor, in the large watery area just east of Paludal Caverns you'll find grimling and tortoise enemies which have about a 5 level spread (16 - 20). It is possible that they can be spawned by killing the aggressive green beetles and rockhoppers (ie the ones that will aggro even when green cons). ok, while running through Hollo i encountered the owlbears so i started hunting for the perfect pelt for the rallic pack. You must go to the back left of the owlbear cave and kill the named Grimling that you will see there. These three often drop acrylia, as well as the usual grimling drops. hrm!?!?!? At the back of the outpost spawns SkriatChakku (named owlbear). Gardening is a great way to spend time outdoors and get in touch with nature. Drop a comment on a post or contact us so we can take care of it! Nothing in the zone can see invis, so it may just be possible to invis a group in to kill at the named spawn point; in the east cave, I can pretty much guarantee 2 or possibly 3 adds, depending on timing. are unaffected by camouflage or invisibility, and can pick out even hidden He sometimes resists both Splurt and Bond of Death, which are generally never resisted; life taps seemed to always land. The commonest drop is the owlbear bone club, but both the +5 CHA cap and the polished owlbear beak piercer is common. Also keep in mind that Im basing this on exp gained months ago. Next, you will have 18 minutes from the chieftains death, 12 minutes from the owlbears taking over the village, to get to the wolf cave in the east. As well as the common mobs, a named hopper, Dirtchomp, and a named beetle, Gorehorn, can spawn. It is possible that they can be spawned by killing the aggressive green beetles and rockhoppers (i.e. Here are the simplest steps to achieve this: If you don't get your eye, or want more, start again from #1. Most creatures will group up and have very In addition, there are several named mobs that can spawn outside the camps and will wander about their faction areas. Keep killing the nameds until you have enough drops, then cycle through a different way. Wanderer (North Moor, outside owlbear caves): South of the lake on the west side, below the entrance to Paludal Caverns, is another area with a slightly higher density of hoppers and beetles good to hunt in if you need their drops. grimling guard/Gniktar Grimwit, North Cave, other named: I now destroy the zone, solo as a 55. While working on drops for the Vah Shir weapon quest for a warrior I saw something odd in the chat box. This page was generated at 07:31 AM. With the right planning and dedication, anyone can have a successful garden this summer. You are probably here because you want access to one of the war drops like the Eye of the Owlbear Mother. You can get about 15 Wailing Substance per hour hunting the 4-spawn and 2-spawn Owlbear Cub caves in Paludal. Luclin, Norrath's second moon, was added in "The Shadows of Luclin" expansion in December 2001. Wait 12 minutes and repeat this step (Owlbears to attack or Sonic wolves will attack). 3 While the Owlbears are travelling, head to the Sonic Wolf cave at number 3 on the map and stand outside by the rock. Then I realized that since each camp has a leader, that leader would change depending on who controlled that camp and offer different loot than the previous enhabitant. while helping my Bro i picked up an "owlbear guardian tallon"! Hollowshade Moor is one of the most entertaining zones in the game provided you arent attempting to gain experience there. grimling chieftain quest or what? Aside from TBL, I redid the paths in Shadeweaver's Thicket and Hollowshade Moor. The named mob that spawns is typically level 35ish (dark blue to 40, light blue to 52), and as soon as it is killed, the zone returns back to normal. I ran there today to farm substances, and found that south camp was crammed with grimlings i ran to kill the defenders and chieftain to try spawn others No defenders! Powered by WordPress and pixeled. Defenders are all perma-rooted. Each trying to retain control over the land. I have a website that explains it all. I was able to manipulate and win the war two times last night. When a named mob in the outpost is killed, the zone resets back to its normal state. If I was intending to do this as a mid-level raid, Id want at a minimum 2 groups of 35 45s, up to four groups, one with a tracker. A lot of good items here, even for higher levels. I have been told that there is some magic system to force the correct invasion to happen; but watching the person who claimed this, the wrong invasion happened three times in a row, so I assume this is false. No aggro. If left to their own, they can easily kill a level 49 pet, although they are easy solo kills at that level. Spending many months of play time here..I have discovered the following. In Stoneroot Falls, added mountains, gates, water, and more. Ok there is a nice little item available when the Grimlings are in control of the Owlbear cave. The war is started randomly. If you kill the normal entry guards (bodyguards/guardians) first, you should be able to kill defenders from one end. Now they have 2 of the camps in the zone and just need the south one. Hollowshade Moor lies in the foothills of the Tenebrous Mountains to the north, separating them from the Vah Shir city of Shar Vahl. I needed Owlbear and Sonic Wolf talon and the staff from gremlings. Attackers from the north and east leave from the caves, but attackers from the south spawn on the sandy spur in the lake by the east wall. In the chieftains place will be a screechmaw, who drops an owlbear claw earring or a sinew wrapped owlbear ribcage (chest slot). I have also heard that you can aggro an attacker and pull it into the winning area, but I havent been able to succeed with this. Hollowshade Moor is one of the most entertaining zones in the game provided you arent attempting to gain experience there. The war is started by players, and continues until one faction holds all three camps, at which point it will take over the outpost. That will trigger an invasion from the next camp counter-clockwise, which will be defeated if you dont help the invaders; while the invasion is underway (it lasts for 6 minutes), killing any of the other nameds has no effect. I should point out that the owlbear smithing drops are also available in Paludal; I am not sure about the wolf ones. 2. Grimling invaders have two types, one of which (in the yellow jerseys) is immune to changes in run speed; the other is not. Click here for the full list. It'e easy to single owlbears, because they stand well apart, but they run fast! Maybe a bit less. Basically, you have three camps whenever the zone is reset. Just one attacker reaching an undefended camp will take it over. It is easiest to kill them as they parade outside the cave. To my knowledge those items only drop when the War is on! Many years ago, there was a great war between the Erudites and a rebel faction of their own people they referred to as the Heretics. So there was one glitch, so what? This certainly clears up any questions I had with this zone. owlbear denmaster/SkrietatChu There aren't many of them so you'll have pretty slim pickings. He summons, and casts a form of snare (called Quicksand). The entire zone is covered with wandering creatures, which makes it dangerous If I don't know I say so. Hollowshade Moor, located off of Shar Vahl, is one of the most unpopulated zones in Luclin. hes about lvl 13 or something? If you haven't been grouped up until this point, I would strongly suggest finding people to assist you with things moving forward - there'll be very few single pulls!! Gore Covered Horn, Horned Beetle Mask, Owlbear Clawed Earring, Preserved This page was last edited on 4 November 2021, at 07:07. sonic packleader/Ghowlik This is a good zone with lots of monsters suitable for the level range described. On top of that, the sonic wolves If you kill the Grimling leader, Owlbears attack. The same approach, with a different starting point, can result in each of the three groups winning. If the invasion is the one you want, you need once more to kill the defenders, if they spawn; if it isnt, you will have to kill the attackers, which is best done as they start to leave their base. Anyone can confirm this? As soon as the chief drops (within 30 seconds), the owlbears set out, and five grimling defenders spawn. All of these four points can be occupied at various times and different combinations by the three factions (owlbears, sonic wolves and grimlings). Village: The named mob that spawns is typically level 35ish (dark blue to 40, light blue to 52), and as soon as it is killed, the zone returns back to normal. I agree that if you start it, you should finish it and be courteous to others in the zone. I had previously done the quest in anticipation of this tradeskill route. I have been told that there is some magic system to force the correct invasion to happen; but watching the person who claimed this, the wrong invasion happened three times in a row, so I assume this is false. Once a faction owns all three camps, they will take over the Vah Shir outpost at #2 on the map and will have a stronger named here. As soon as one group has taken all three camps, the vah shir leg it for the zone accompanied by rain and thunder, and the victors take over the outpost. It is possible to hunt solo or in groups here equally well. I am supposed to report to Rittuh which is found in the Vah Shir outpost in Hollowshade Moor for my Beastlord Claw quest however when going there, the outpost is over run with Grimmlings and has been all day. You can control the direction of the war by taking out the leaders of each camp and defeating the attackers or defenders. Once the Sonic Wolf Bane weapons are completed Vah Shir are tasked with obtaining a Grimling Chieftan Staff, a Sonic Wolf Guardian Fang, and an Owlbear Guardian Tallon. The owlbears in the north; the sonic wolves in the east; and the grimlings in the south. The mobs were far more aggressive and hit far harder than those in Shar Vahl itself or Shadeweaver's Thicket, and gave very little experience. Hollowshade War Write up? Luckily though you can pull just about every owlbear in the northern cave single which makes this a pretty decent location to hunt, all things considered. You can trigger the war to start by killing the names. Something in the pathing was broken when we made general changes to pathing to fix pathing in general (some very old pathing was broken this was old pathing). I'm not sure if they can replicate the Hollowshade War mechanics but a war-like mission or raid would be sweet. Click here for the full list. Owlbear Beak, Preserved Owlbear Eye, Urmir - Sword of Beast Slaying. Within a few seconds, the Owlbears will launch an attack on the Grimlings announced by a message to the zone. If this happens, Sonic Defenders will appear at the caves you should be in front of. If they despawn or are killed by another it will disrupt the spawn and break the end spawn. Station a group at each of the camps, and use the fourth to track named mobs in the middle of the zone, plus track the invaders. Here's my "guide" if you will, to doing the zone war. The Owlbear general will spawn in #2 as the Vah Shir run away. Did you kill the grimling defenders? Vice versa if you're doing wolves. (IE Farming Shreeking stuff for armor) This destroyed any chance of me finishing the quest till the zone is repoped again. Tom Wagner's varieties of tomatoes have been a hit among gardeners for years. right as they are ariving at the grimling chieftains camp they despawn! This is the way I found things are. When I went to Hollowshade Moor today I got this text on entering: this just means the Owlbears occupy the East and SOuth Camps, while the Sonic WOlves are in (by process of elimination) the North camp, and attacking the South camp.. its all part of the Hollowshade wars. And btw drop rate on the substances from sonicwolves was terrible too got 1!!!! check out the. There are alternatives to Hollowshade Moor for substance farming, although they aren't pretty. Sony just reprogrammed this zone danger! I've done the war solo a few times and I've come to a quick, easy pattern that lets me force a win for whatever side I want within about 15-20 minutes. I got the feather and perfect pelt and the Owlbears did NOT have control of the islands to the south. If you kill the sonic wolf leader, Grimlings attack. Prince Garzemort, Wanderer (North Central, between the two rivers): The attackers are variously called grimling invaders, furious owlbears, and sonic wolf fiends. This page was generated at 07:31 AM. The attackers are variously called grimling invaders, furious owlbears, and sonic wolf fiends. Remapped large portions of The Hive and recolored the layers to make it easier to see how the different areas connect. To start there are 3 final victor situations: Grimlings win, Wolves win, or Owlbears win. The mobs were far more aggressive and hit far harder than those in Shar Vahl itself or Shadeweavers Thicket, and gave very little experience. . Skriat'Chakku popped at outpost and dropped 2 Owlbear Feathered Caps and a beak(stackable). may want to check it out friend. I reset the war to get the grimlings in the south, wolves in the east and owlbears in the north/west. I need a drop from the mystics, apparently. I was in the zone last night. This was a time sink but no big deal right?? Hollowshade Moor. another massive zone in Luclin with a giant level spread. After I recently made the Cleansed BP combine trivial and used my storage of Indium and Sunshard pebbles I found myself at 233 smithing, so I decided to check out the 5.0 tradeskilling guide and decide to work the war. Kill the defenders before the furious owlbears arrive, and the owlbears will take over the village. These days, it is most commonly used to farm smithing drops for mid-level skill ups, although the cultural skill up paths have largely finished that. In the south, you only need kill the chiefs hut (2 healers, 2 bodyguards, and the named). IE., the defenders wouldn't spawn when grimlings were attacking. Across the south end of the zone is a lake with turtles and fish, also with quest drops, and various ground spawns on the island for these quests. Check it out here at http://www.geocities.com/hollowshademoor/HollowshadeMain.html I think that you will find it help a lot. Excellent, I just got in to test out the war, I get the wolves to obtain 2 camps and "SERVERWIDE MESSAGE: All Servers will be coming down in 4 minutes" ehh I test it out when They start back up! At the back of the outpost spawns SkriatChakku (named owlbear). I am still making it, but as of right now, you can at the least see where all nameds pop, and a great wealth of info on how to run war in your favor. The grimlings will be the hardest to defeat, but they dont have wanderers pathing through the defenders area. The Vah Shir have emerged as the most vital and culturally active race on the moon. This one was new to me, and works quite well. I'm letting my 41 Druid regen right now from spanking Scarflank to death 5 times today, but still nothing drops. Skriat`Chakku is light blue to a 52 and probably around level 35. The zone announcement has been adjusted to be reasonably clear if the camp attacked will be defended or not. When it comes to planting tomatoes, the first step is choosing the right variety for your climate and soil type. They must control their own starting camp. Im not basing this on fact. Then three sonic wolf defenders will spawn; kill these I think they can summon as well, but it is possible that they dont. The entrance to Shar Vahl is located at 1200, 3000. Did a search for hollowshade moor, then dropped the moor and didn't see it, even went looking in other forums. Felt awesome to be there and to fight to the end of the towers. For example if sonic wolfs take grimmlings, then owlbears take sonic wolfs, then sonic wolfs take owlbears, and then finally take their own cave back, Gnarlik will pop. I've spent several hours there and only seen one, count them one, owlbear cub that is on at least a 10 minute respawn timer in the entire zone when all factions are up. Either way they will fight. Gnarlik By waiting for the right group to set out and helping them to win, you can arrange for any combination of two groups in the three camps. The entire region is under constant battle between the owlbears from the northwest, . It is well worth investigating some of the rewards are quite nice, in particular the eye of the owlbear mother. Wolves will win. The war is started by players, and continues until one faction holds all three camps, at which point it will take over the outpost. As it now is, it serves several purposes: as an experience and quest zone for young Vah Shir (14-30); a source for high level smithing components; probably the most exciting mid-level raid zone; and a zone for 49+ people to solo farm interesting drops (many of which are no drop). As soon as they die, the vah shir will come back and all the camps will reset back to their initial position. || Quests Once you hit level 20 - 25 you'll want to progressively move east from the tortoise area where you'll find a bunch of islands that are filled with grimling enemies. As soon as the chief drops (within 30 seconds), the owlbears set out, and five grimling defenders spawn. Killing named does increase the chance of a mob attacking another but it is still not one hundred percent guaranteed. Initially the war was broken; it wasnt fixed for over a year, after the release of Planes of Power and (I think) after the release of Legacy of Ykesha. the ones that will aggro even when green cons). Excuse me for sounding a bit bitter, but I've have spent a lot of time getting to the point where I *might* be able to get my Wolf Bane to find it now almost impossible. -_- Man, what a kick. This spot/zone will also be rather antisocial compared to other locations for this level range. grimling guard/Gleeknot Gnitrat, Outpost: Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations (owlbear cave in the north, sonic wolf cave in the east, grimling village in the south) and killing the named NPC there and its two guardians, causing another side to attack. The entrance to Shar Vahl is located at 1200, 3000. Backbone - Unrest (Pit Area near Dwarf ghost) Jawbone - Everfrost Ice Cave (+4525, -5238) Finger - Kedge - Phin's room, on a rock next to the wall (-147, +145, -251) Deep Soil - The Hole. Far as I know you can only get SS components from the south islands. In the moor outside Shar Vahl, three warring factions fight for possession of the land. The defending faction will spawn 3-5 defenders. Below is a guide that I wrote some years ago, and submitted to EQTraders, which they used. They have new models/skins for all 3 of these, though some might be special As with many quests in Shar Vahl, this requires that you've already completed the Vah Shir Citizenship quest. I soloed it at 52 with my chanter, and the interesting thing that I was after is the "eye of the owlbear mother," a flowing thought item that is really easy to get. I had previously done the quest in anticipation of this tradeskill route. The only way to handle the east cave is to kill in to the named placeholder, and sit tight waiting for respawns. Fisherman, Grimling Herder, Grimling Lookout, Grimling Mystic, Grimling I'm not sure if the zone goes back to normal automatically, but i had time to take out the leader (or PH) of all three camps twice before taking out the main mob that takes over the merchant camp. Also, as with all the class-specific quests in Shar Vahl, it requires that a young Vah Shir focus on a specific tradeskill. Was really challenging to play there. I did the war last night and it is a blast! check out the. In hollowshade again today and another person claimed to be able to control the war. During the Omens of War expansion pack a total of 6 different Muramite Runes were added into the game, 5 of them drop from group content while 1 drops only from raids. I did that today after DoD patch, and nothing happened A wiz joined me and tried to trigger it as he used to do, but he said it was bugged. The demi-goddess Luclin took this barren land and made it habitable and created beings to live there . In the north, you should be able to walk between many of the mobs without aggroing, although the entries to the two caves with nameds at the back have two guards that are likely to aggro, and the nameds are close to other mobs, and adds are likely, depending on your level. .. i have discovered the following can be spawned by killing the aggressive green beetles and rockhoppers ( i.e even... 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