Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon SmithIgnoring: Ravnodaus. So, one of the eldritch invocations that Warlocks can pick is Relentless Hex: It comes online as an option at level seven so long as you can hex or curse (such as Hexblade's Curse, the Hex spell, or Ill Omen Invocation). Hex is one of the coolest spells that have both a combat and non-combat application. Because of the way that the action economy works in 5e, the side with the most actions per round tends to win. Every time you hit an enemy with a weapon, you also do 1d6 necrotic damage as a fighter. It can be useful to helping someone grapple or shove them (disadvantage on strength). To further add to the bonus action competition between hex, Hexblade's Curse, and relentless hex, if you're interested in powerbuilding your martial warlock, you're probably going to look into polearm master to increase the number of attacks you get in a turn. Note that this only works when Hex is cast at higher levels, because a short rest takes an hour, at which point a first-level Hex will be over anyway. If you make an attack roll (D20+Modifiers VS Armor Class) then you deal 1d6 necrotic damage to the target for each successful attack landed. So, this is the all about dnd Hex 5e. You place a curse on creatures that you can see within range. the second kind (the enemy makes a saving throw against your spell save DC) isn't an attack, and doesn't trigger hex. abilities in the game that specify an attack roll will say so in their description; if they say something like "melee weapon attack" or "ranged spell attack" then they are attacks for the purposes of hex, and for other abilities that trigger on an attack. Perhaps the mice frequently gnaw through the Warlocks possessions, and she randomly loses items like rope, rations, or even health potions. Trying to talk your way past the guards? If you cast it using a spell slot of 3rd or 4th level, it can instead last for 8 hours or a full 24 hours if cast using a 5th level slot, just don't lose that concentration! Look impressive, sure. The flame remains there for the duration and harms neither you nor your equipment. If you want to get maximum utility out of. 1d6 per hit may not sound like much at first, but the ability to keep it active all day long for almost no cost (past level 5, just wake up an hour early, cast it, and short rest before you head out) allows you to add some serious For example, say your party has arrived at the throne room, and youre competing with the head of a rival faction to win the favor of the queen. Portions of the materials used are property of Wizards of the Coast. Second enemy makes saving throw. One of the most contentious and cheesy moves that some players attempt is the bag of mice (or whatever small animal they choose) method. The first great thing that Hex has going for it, is that it is a bonus action. It is a spell that grants a damage bonus, not a modifer or natural ability, so it should do damage on a critical hit accordingly. We have updated our privacy policy. Ceremony 5e [DnD Spell Guide, DM Tips, Rules], Sword Burst 5e [DnD Spell Guide, Tips, Rules], Mending 5e [DnD Spell Guide, Rules, DM Tips], Mind Spike 5e [DnD Spell Guide, Tips, Rules], Hex 5e Compared to Bestow Curse and Hexblades Curse. These wouldn't necessarily be better. Effects which do not require an attack roll, such as spells which prompt a saving throw, are not "attacks" and do not benefit from Hex. In the case of Magic Missile the book seems pretty clear that if you're not rolling you're not attacking, and I'd say Hex doesn't apply. This allows for you and your party to more easily manhandle the enemy. So yes, it will work with other spells but not all other spells. I don't know anyone who reads it that way. For something that consumes 50% of your spell slots per short rest, a bonus action, and requires you to maintain concentration, the opportunity cost of Hex starts to look a little steeper than at first glance. There will be niche situations where they are on a ledge, or across a ravine or something. In Jeremy Crawfords words, a target doesnt know its under the effect of a spell like hex until it experiences the spells effects.. Curse your enemies, deal extra damage, hobble their strongest stat all with the power of Hex. The concentration duration of the Hex spell is amazing. Do both of them trigger hex? While Hex can be removed by Remove Curse, its unlikely youll face many foes who have this spell. While Hex doesnt affect combat capabilities directly, grappling and shoving both involve Strength ability checks. Warlocks excel at using dark magic to weaken their opponents, slowing their minds or their movement enough to line up the perfect killing blow with an Eldritch Blast. But it is not doing the same thing. No! This guide is mainly aimed at beginning players. The attack roll is usually confined to combat and has the narrowest use of the three rolls, whereas the ability check and the saving throw occur in many different scenarios. At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. Attack often. It allows you to teleport as a bonus action up to 30 feet to an unoccupied space that you can see, so long as the destination is within 5ft of the target of your Hex or Curse. However, no need to worry; there are a couple of ways to get hex spells anyway! The total damage would be 2d10 + 2d6 + 12, or anywhere from 16 to 44 HP of damage per round. I have removed it from my known spells. How do two equations multiply left by left equals right by right? Most polearms also have reach making closing that distance even easier. Except once you reach level 7 (when this invocation comes online) if you don't take Shadow of Moil/Greater Invisibility, you're going to be missing out on a lot mechanically, and those will be your concentration spells. Hexs disadvantage does not apply to attack rolls or saving throws. Peoples genrally know about the Hex 5e. Plus, its a once-a-day spell that requires an Invocation to learn. If youre looking to optimize your use of Hex, keep these tips in mind: Cast Hex early. It only ability checks, which still matters for things like grapples. It is not the must have that people make it out to be in plenty of situations. Unless your GM makes sure every encounter starts exactly enough distance away that your normal move is not enough to get there after round 2(round 1 applying the hex) or every enemy is spread out 40 feet apart or something. You place a curse on a creature that you can see within range. Casting it on someone who you would want to fail insight or intimidation, or someone you want to be easier to manipulate. JavaScript is disabled. Spell scrolls are priced according to their rarity, which is determined by the spells level. Explore Spells by Categories Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard. Or does the Warlock need a living creature to move Hex into (like a bug or rodent) in order to kill in the next fight to transfer Hex? Fey touched this is a new feat in 5e. Its maybe not always going to be the best possible spell, especially given different party composition and enemies, but it seems like a good pick. Perhaps the Warlocks patron already demands animal sacrifices and so its totally in character. According to my DM though, I misread the spell and Hex does not provide disadvantage on saving throws, but rather ability checks. Remember: Hex does not take an attack action, but a bonus action to cast. First of all. This causes the target creature to have a standard disadvantage on the ability checks it has to do. Hex 5e: Mechanics and Guide to Using the Spell Warlocks excel at using dark magic to weaken their opponents, slowing their minds or their movement enough to line up the perfect killing blow with an Eldritch Blast. This is stated in many question sand answers here, and born out in official tweets. Every time you hit an enemy with a weapon, you also do 1d6 necrotic damage as a fighter. So again, I just don't really see relentless hex being that mechanically useful. Just the thing to get the jump on a wary target. Existence of rational points on generalized Fermat quintics. I had it on a martial sorlock that I was playing in a campaign a while ago. If the damage scaled rather than (or in addition to) the spells duration, I could see it being a viable choice. Learn more about Stack Overflow the company, and our products. There are three (main) types of rolls in 5e; attacks, checks, and saves. Another exception is if an anime is trying to do something that you would rather they didnt like perform a ritual, operate some machinery, climb a wall; basically, if the boss is trying to do something using ability checks while their minions hold you at bay, slapping them with Hex is a great way to slow them down. Reapplying Hex does not expend a spell slot. The description of the lineage states that they . The flame remains there for the duration and harms neither you nor your equipment. Hex affects checks, not saves or attacks. Being able to cast low level spells on yourself at will without using spell slots is part and parcel of warlock invocations. And unlike some other good picks (the fey patron's Faerie Fire), Hex does at least level a bit in terms of duration. As the spell description clearly reads, choose one ability when you cast the spell. When cursing a new creature, youre not recasting the spell, only continuing its effects through sustained concentration. The most obvious answer would be to give being a warlock a try. The damage that Hex does also is pretty nice. It is just rarely going to come up as an action you need yo use. I have been DMing for years, and this has given me plenty of opportunities to see how creative players can get with spells like Hex. Then, later on, I get into a fight and summon a Shadow Blade. Or something like that. If you build your spell selections carefully, you can be sure that Hex is the spell you use your concentration on for hours at a time. Given that Hex merely refers to 'attack' and not: melee weapon attack, or, ranged attack, and how explicit the PHB is when requiring said attack types, I'm inclined to say that Eldritch Blast triggers the Hex damage. An eight hour concentration spell lasts for nearly the entire adventuring day. There are a lot of good spells you can choose from at the higher levels, but I think Hex remains a top pick. You may or may not need a target in range to transfer Hex to in order to maintain concentration. Monstrous Compendium Vol 3: Minecraft Creatures, Kinbard Kroft: 32nd Lvl Arch Mage (1E/2E), Grunk: 15th Lvl Barbarian/3rd Lvl Wizard (5E), Ezekiel Millwood: 11th Lvl GOO Warlock (5E), Leif Loadstone: 3rd Lvl Circle of the Moon Druid. How exactly can you do better over the life of the spell with other spells? The damage is nice, imposing disadvantage on an enemys most important ability score is good too, and the ability to keep the spell going if youre careful with your positioning just about makes this spell ok. This way, you will be rolling 2d6 dice instead of a 1d6. But the issue was, I didn't really get a lot of mechanical mileage out of it. Now it might have uses on a Hexblade for other reasons like it's additional effects in close combat battle where a hexblade is more suited which makes it more valuable. The curse ends early if the target dies, you die, or you are incapacitated. This one allows you to pick a mental stat and make it go up with one point. Hunter's Mark "whenever you hit it with a weapon attack." The wording of the two abilities is intentional. This wouldn't be OP I think as you'd have to burn spell slots to use it again, and Hexblades can only curse once per short rest. Until the curse ends, you gain the following benefits: Just as the Dhampir is a player-friendly vampire, the Hexblood is a player-friendly hag. Rarely, if ever do battles have a larger space than 60ft to start with in DnD. Potentially putting you in the same situation where you use your bonus action for one thing and then don't have it to do another. I get misty step as a cantrip now, basically? At higher levels, Hex lasts for longer periods. Right? A misty step-like feature that doesn't require spell slots or a bonus action? At the. At higher levels, it gets 8 and the maximum time is a stunning 24 hours. So having it as a spell as a warlock is a no-brainer. However, it is also a great spell to use in some niche situations outside of content. You place a curse on a creature that you can see within range. While its a shame this only applies to ability checks, rather than attack rolls or saving throws, it can be a fantastic way to ensure you hobble a monsters defining stat whether that means fogging up a wizards mind or giving a powerful fighter some kind of magical cramp. The topic of Hex is very interesting, but is it good? Components: V, S, M (the petrfieid eye of a newt) It probably would have been better if the distance of were at least 45 feet instead of 30 feet so that there is at least a clear reason to use it frequently over the choice of picking a feat like Mobile instead. Invocations are valuable and numerous restrictions (not just the BAction, but the 30' limit on the teleport as well) on the ability make it quite questionable as worthwhile. The Paladin in the party with the shield master feat really likes the disadvantage it can grant on STR checks. Remember that you can only have one hex going on at a time. The earlier you cast Hex in a melee, the more times youll get to add bonus damage to your attacks. (with concentration limits), Ignore/Block Essentials, Paid Registrations by. It's not an attack in the game terminology sense. If you have a DM who regularly has enemies that can and will run away (if they are smart enough). If you target a creature and select Wisdom, they'd have disadvantage on Perception or Insight, for example, but can make Wisdom saving throws as normal. There is a duration of up to one hour at the base level. Let me know your opinions and thoughts though! This all looks pretty good for a level one spell. First you try to roll higher than armor class of enemy. rev2023.4.17.43393. So in case you want to use hex without being a warlock, you should obviously pick that one as your option. Hexcrawls are a fantastic D&D tool to help dungeon masters keep track of consumables, the distance their party travels, and note where interesting things exi. Does the Warlock spell Hex require you to make an attack roll for the curse to land on its target? People are hooked on Mobile. Hex (at least at lower levels) is what you make of it. I mostly agree with Mephista and Havarrik. Haggling Hex can save you some serious money. For a full overview of the Warlock class, check out our warlock 5e Guide. But it just wont come up often enough to put a precious invocation slot into, especially when you will likely be learning misty step anyways. Answer: If Hex wasnt strong enough already, the damage also has the possibility of crit. Share. If yes there are two kind of spell attacks. It's all up to your DM though.In addition, Hex can be moved from one target to another. It provides you with a modest damage increase which, as long as you maintain your concentration, can comfortably last for several combat encounters, providing a whole fistful of d6s worth of extra necrotic damage. The spell description says: 'You place a curse on a creature that you can see within range. Now you are looking at a 7th level hex that is worth it, and its still not a no brainier for most characters it would only be a no brainier for pretty specialized builds. So in case you have a warlock that has done a crit when doing the eldritch blast while the target that you are casting on has been hexed, the damage roll will be doubled. While the two can both be applied to the same target, theres little interaction between Hex and Hexblades Curse. After you cast Hex you need to hit it with an attack, that means that a spell that you need to throw a d20 to see if it passes the enemy AC counts. You can short rest and get all your warlock spell slots back and still have. Answer: If you cast a relentless hex in 5e, the damage is not a part of the eldritch blast spell. If I play a warlock with the Hex spell in my arsenal which is always I make some nice bargains. There is no saving throw to resist or remove the spell. New comments cannot be posted and votes cannot be cast. 2 levels in rogue, c.) Expeditious retreat; all of which provide extra movement for no resource cost, aren't limited to within 5ft of a target, and can be used without a target, and save you an extra invocation? How does Hex work in DnD? At Higher Levels: When you cast this spell using a spell slot of 3rd level or 4th level, you can maintain your concentration on the spell for up to 8 hours. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Be caster-focused. But, because higher-level warlocks both get access to some really cool concentration spells like Major Image and Fly, and are still contending with a measly two spell slots all the way from 2nd to 11th level, theres very little reason that a higher level Warlock would ever burn one of their precious slots on something as lackluster as Hex. If the creatures you cast Hex on falls to 0 hit points, you can choose a new creature to curse. However, there are some DMs that love to use rough terrain, Wall spells, and height differences against the party. Ancient magic has entered your life, and your body, and has changed you forever. As long as they are making an attack roll the hex damage is added when they hit. 2017-05-15, 02:50 PM (ISO 8601) Spoilers - Top - End - #5 Contrast Ogre in the Playground Join Date Aug 2016 Re: Hex and save throws Yes as those are both saving throws. The specific definition of an attack is spelled out in the answer above. At level 10, with charisma of 5 n proficiency of 4 (9 Pally, 1 hex) using a longsword and a 1st level divine smite against a cursed enemy. I feel like aside from the extra d6 this spell is completely useless as the ability disadvantage is almost never useful unless I waste a turn shoving prone when I have maneuvers that allow that already. One other thing to note, the disadvantage on ability checks using the selected ability only means skill checks, not attack rolls or saving throws. Also, you can move the Hex to another target when the initial target drops to 0 hit points. So, this is all about dnd Hex 5e. All 3 have appropriate times where each one is useful. Your soul has been stitched together by blood and magic. Maybe your enemy is fleeing you (rarely happens) and they are faster than you (okay also rare). How to turn off zsh save/restore session in Terminal.app. Spell scrolls dont function like memorized spells, instead having a fixed DC and attack bonus. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. If the target drops to 0 hit points before this spell ends. It makes it a real nightmare for opponents, even at higher levels. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. I find the side note detracts from the answer, as it just acts as noise. This is something that needs to be considered a little more openly in general but on a tactical level it's not always wise to be the first to that enemy that is 60' away. Until the spell You use a bonus action to call upon your otherworldly patron, placing a curse upon a creature you can see within 90 feet. You cannot, however, cast another non-cantrip spell on the same turn (PHB 202). I am going to discuss the spell, assuming you are a warlock. When you cast this on the target, the spell ends early. Monks 5e Guide: How to Play as a Monk in D&D, DnD Hobgoblin Guide [Creatures and Playable Race], The Ultimate DnD Yklwa 5e Guide: Everything You Need to Know, Hand Crossbow 5e Guide For Everyone but Druids and Wizards. No one expects a warlock to pop out of thin air from behind them. Anytime a character has the opportunity to increase their damage per attack, it is a good thing. Attack is a game term that refers to a d20 roll against the target's AC. both those types of attacks trigger hex, yeah. An Invocation is also generally easier to take than an entire feat. However, another party member (like a Bard) can use Bestow Curse on a target that you have Hexed and the two effects will both apply. This means you can choose a new ability for them to receive disadvantages on. As such, I would like to thank you for your time on looking over this homebrew for your game. Hex on the other hand has the specific purpose of you damaging and weakening your enemy instead. However, a skill check is an ability check. Strength/Dexterity vs the guy chasing after you/that you are chasing. Hex deals Necrotic damage, which very few foes are vulnerable to. Hexing your enemies is about as old school as it gets in terms of magic. You can ask your DM if you gain an advantage from doing it. The target gains no benefit from cover for this saving throw. Also, choose one ability when you cast the spell. Role in the Party. Hex is concentration, so not sure how you would stack it. The basic rules go that in dnd 5e, any damage dice that you roll counts double. Casting a Hex on the opponent can give them the edge you need for your team member to win. Artificers and rangers come close, but theyre not even full casters. So it would stack with all the rest. It allows you to teleport as a bonus action up to 30 feet to an unoccupied space that you can see, so long as the destination is within 5ft of the target of your Hex or Curse. As for the spells. These should be outweighted in most circumstances by the benifits mentioned above. Its primary purpose is the extra d6 of damage to moving to a new target as a helpful bonus action. Hex - DND 5th Edition Hex Source: Player's Handbook 1st-level enchantment Casting Time: 1 bonus action Range: 90 feet Components: V, S, M (the petrified eye of a newt) Duration: Concentration, up to 1 hour You place a curse on a creature that you can see within range. Ill give you the answer right now; Hex boosts the damage of each attack a target receives and penalizes its ability saving throws. So peoples asked some question about Hex 5e & their QnA given below; This is very intreating topic is Hex good? There are way too many total dud invocations. Hex, like many spells, is geared towards combat, but the increased time allowed by up-casting the spell indicates there are uses for it outside of combat as well. Also. Now it does get use if you're grappled, or restrained, or in difficult terrain. Yes, Hex is a good low-level spell that has great scaling potential. This is because 5e hexblade does not require concentration. Its pretty bad. The hex spell benefits attacks, which means something that is called an attack or that includes an attack roll. When you use a Spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. At level one, it is already an hour, which is enough for almost every situation I can think of. What does 'hit it with an attack' mean? It could be with a war hammer, guiding bolt, or even a torch. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. The target has a disadvantage on ability checks made with the chosen ability. That's easy, if someone isn't aware of any hostile presence, they're surprised. This is a long time for an enemy or an opponents (if out of combat) to suffer the penalties. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. This means you can cast Hex on a target and then take the attack action or cast a spell that is a cantrip in the same turn. The Hex spell increases the damage when you hit with an attack and Eldritch Blast is a spell which causes you to make a spell attack roll. So you can cast the Hex spell and then take your attack action in the same turn. Useually, the Relentless Hex 5e damage isnt part of the Eldrich Blast, but is would stack with everythings else. Until the spell ends, if the victim of Hex dies, you may use a bonus action to place this casting of Hex onto a new target; the duration does not reset. Flame-like radiance descends on a creature that you can see within range. Contents [ show] Hex 5e Enchantment 1 st level Casting Time: 1 bonus action Range: 90 feet Components: V, S, M (The petrified eye of a newt) Duration: Concentration, up to 1 hour You place a curse on a creature that you can see within range. Warlock: The Hexblade. 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